Merc_AMG_GT_Underpass_Front_04
ProEXR File Description\n\n=Attributes=\nchannels (chlist)\ncompression (compression): Zip16\ndataWindow (box2i): [0, 0, 7999, 5147]\ndisplayWindow (box2i): [0, 0, 7999, 5147]\nlineOrder (lineOrder): Increasing Y\npixelAspectRatio (float): 1\nscreenWindowCenter (v2f): [0, 0]\nscreenWindowWidth (float): 1\ntype (string): "scanlineimage"\n\n=Channels=\n#0001#Sample Rate.blue (float)\n#0001#Sample Rate.green (float)\n#0001#Sample Rate.red (float)\n#0002#Multimatte.blue (float)\n#0002#Multimatte.green (float)\n#0002#Multimatte.red (float)\n#0003#Multimatte.blue (float)\n#0003#Multimatte.green (float)\n#0003#Multimatte.red (float)\n#0004#Multimatte.blue (float)\n#0004#Multimatte.green (float)\n#0004#Multimatte.red (float)\n#0005#Atmospherics.blue (float)\n#0005#Atmospherics.green (float)\n#0005#Atmospherics.red (float)\n#0006#Diffuse.blue (float)\n#0006#Diffuse.green (float)\n#0006#Diffuse.red (float)\n#0007#Reflection.blue (float)\n#0007#Reflection.green (float)\n#0007#Reflection.red (float)\n#0008#Refraction.blue (float)\n#0008#Refraction.green (float)\n#0008#Refraction.red (float)\n#0009#Self Illumination.blue (float)\n#0009#Self Illumination.green (float)\n#0009#Self Illumination.red (float)\n#0010#Shadow.blue (float)\n#0010#Shadow.green (float)\n#0010#Shadow.red (float)\n#0011#Specular.blue (float)\n#0011#Specular.green (float)\n#0011#Specular.red (float)\n#0012#Lighting.blue (float)\n#0012#Lighting.green (float)\n#0012#Lighting.red (float)\n#0013#GI.blue (float)\n#0013#GI.green (float)\n#0013#GI.red (float)\n#0014#Caustics.blue (float)\n#0014#Caustics.green (float)\n#0014#Caustics.red (float)\n#0015#SSS.blue (float)\n#0015#SSS.green (float)\n#0015#SSS.red (float)\n#0016#Reflection Filter.blue (float)\n#0016#Reflection Filter.green (float)\n#0016#Reflection Filter.red (float)\n#0017#Refraction Filter.blue (float)\n#0017#Refraction Filter.green (float)\n#0017#Refraction Filter.red (float)\n#0018#Background.blue (float)\n#0018#Background.green (float)\n#0018#Background.red (float)\n#0019#Alpha.Y (float)\n#0019#Matte Shadow.blue (float)\n#0019#Matte Shadow.green (float)\n#0019#Matte Shadow.red (float)\nA (float)\nB (float)\nG (float)\nR (float)